

Color+alpha – The material will transmit the alpha of the reflected objects instead of displaying an opaque alpha. The individual material reflection/refraction depth settings are still considered, so long as they don't exceed the value specified here.ĭim Distance – Specifies the distance after which the reflection rays will not be traced.ĭistance – Specifies a distance after which the reflection rays will not be traced.įalloff – A fall off radius for the dim distance.Īffect Alpha – Allows the user to specify which channels will be affected by the reflection of the material.Ĭolor only – The reflection will affect only the RGB channel of the final render. Trace Depth – Represents the maximum number of bounces that will be computed for reflections and refractions. Note that when it is disabled, the diffuse color will not be dimmed by the reflection color. You can turn this off to produce only highlights. Trace Reflections – If this is disabled, reflections will not be traced, even if the reflection color is greater than black. Do not set this to 0.0 as it may cause excessively long render times in some cases. V-Ray tries to estimate the contribution of reflections/refractions to the image, and if it is below this threshold, these effects are not computed. Higher values take longer, but produce smoother results.Ĭutoff – This is a threshold below which reflections/refractions will not be traced. Lower values will render faster, but the result will be noisier. Subdivs – Controls the quality of glossy reflections.

Negative and positive values simulate "brushed" surfaces.Īnisotropy Rotation – Determines the orientation of the anisotropic effect in a float value between 0 and 1 (where 0 is 0 degrees and 1 is 360 degrees). A value of 0.0 means isotropic highlights. Use the Reflection Subdivs parameter below to control the quality of glossy reflections.Īnisotropy – Determines the shape of the highlight. A value of 1.0 means perfect mirror-like reflection lower values produce blurry or glossy reflections. Reflection Glossiness Tex – Controls the sharpness of reflections. Normally this parameter is locked to the Reflection glossiness value in order to produce physically accurate results. Hilight Glossiness Tex – Determines the shape of the highlight on the material. Reflect Exit Color – If a ray has reached its maximum reflection depth, this color will be returned without tracing the ray further. Transparency Tex – Specifies the transparency of the material.

Color Tex – Specifies the color of the material.
